Advertising creative with a degree. Managing skills. Blender 3D generalist, since 2013, always updated and rounding up generalistic knowledge with additional courses. Handpainting, sketching and 2D animation too, but I love sculpting anytime with Blender and Nomad mostly. A little experienced at rigging and 3D animation with Blender. I used to create for Second Life (first most popular metaverse world). ZXSpectrum crazy in the childhood. Knowledge of UPBGE, Unity, Godot, REN'PY and Unreal Engine, and learning a bit of Swift. Indie dev, yearly game jam experiences. Architecture and engineering enthusiast. Spanish native speaker, English fluent and work experienced speaker, German fairly understood and basically spoken, not enough yet though. A little French too. Former orientations to production, art direction, management, publishing and marketing of videogames and visual novels, maybe back to advertising now. Basically a broader picture to me than being a fully dedicated artist. I can’t help loving everything and way to much actually! Enough knowledge of 3D printing from a most recent course. 😅